The one law
Dry sand cannot stand. Every grain has an angle it refuses to exceed. Dry, that angle
is about 33° — a slope, never a wall. Wet it and the water bridges the grains: you can go past
vertical. Wet it too much and it liquefies and runs. Damp, not soaked. Conviction, not leverage.
Then pat it. Compaction is the second half of strength — packed sand is diamond hands.
A patted, damp wall will outlive an unpacked one by whole tides.
The bag
Sand is conserved. Digging fills your bag; pouring empties it. You are not making sand —
you are moving the coast around. Dig your moat where you want a moat and the spoil
becomes your keep. On $SAND Beach, connect a wallet and your $SAND bag is extra sand.
The sea is the chart
Waves break where the water goes thin, and they eat the base first. Undermine a wall and the
wall falls on its own — that is the simulation, not a script. A moat spends a wave's
energy; a seawall (a long, low, packed berm on the seaward side) turns it. Build both.
On $SAND Beach the water sits at the price's recent high. Every percent of drawdown walks the
sea up the shore; 30% down is high water. Buys pull it back. Graduation locks the pool and the
sea goes slack for good.
Controls
| Left mouse | use tool |
| Right / middle drag | orbit · pan |
| Wheel | zoom |
| W A S D · Q E | pan · rotate |
| 1 – 9 , 0 | select tool |
| [ ] | brush radius |
| Shift | fine / precise |
| Z | undo stroke |
| R | call the tide early · rehearse a rug |
| P | photo mode |
| H | hide interface |
| Esc | pause |